27 Jul


Welcome to CodeMoose.NET.

This is my personal website where I organize my thoughts and document my adventures into various development related side projects. These include all sorts of random pieces of technology and software. Examples can be found of animating pixel art sprites, indie game development, github projects, unity3d development, and may more.

Check out the featured posts below, or check out the blog for the latest news.

Thanks for visiting!

22 Jul

New Animated Minifigs Pack

So I spent some time trying out my vector drawing skills using inkscape. The result is a set of minifig animated characters.

It’s now available as a Unity pack from the asset store:


11 Feb

Playing with Blender

Got distracted from my pixel adventures in Unity and decided to have a go at using 3D modeling software – Blender https://www.blender.org/

And what to make with it?

Why, an animated video using my pixel logo of course!

See my attempt here:


29 Jan

Platformer 2.0 Update is Here!

I just updated my Animated Pixel Pack on the unity asset store: https://www.assetstore.unity3d.com/en/#!/content/43626

Now it is fully compatible with 2d platformer games. Featuring wall hanging, double jumping, one way platforms, water, ice, and much more!

Check out the video below for a demo scene that is included with the asset pack.

You can easily drag and drop the character prefabs into your own tileset platformer and have a great looking pixel game 🙂

31 Oct

Animated Pixel Pack – Version Update

My unit asset store pack – Animated Pixel Pack – is currently updating to version 1.1! (Available soon)

All new female adventurers have been added.

  • Adventurer
  • Amazonian
  • Assassin
  • Enchantress
  • Witch

Also added a new Halloween character – The headless horseman! Spoooooky.


Keep an eye out for the update,  it will be available as soon as it passes the asset store verification process –


15 Aug

Unity – Animated Pixel Pack Available!

My adventures into the Unity mecanim animation features are finally complete!

A whole bunch of re-drawn sprites cut into individual parts and animated with mecanim. This allows the pack to share the animations between many different sprite skins, giving huge amounts of customizability! It also includes the corresponding animation state machines, prefabs, and atlas. Everything you need to get started with your own game.

It’s also highly optimized. I spent a bunch of time making sure to cut down on drawcalls, over-draw, and the need for expensive shaders. Meaning that they should work great even on mobile platforms!

A demo of the included animation can be seen on youtube here https://www.youtube.com/watch?v=bxEVNZ-OlQ8 (The demo game is also included in the pack from the store.)

Below is the link to the pack available now on the unity asset store, check it out:


17 Jul

4 *Unity* Packs Now Available!

Today both of my last 2 packs were approved on the Unity Asset Store!

That means there are now a total of 4 packs for Unity developers to use to create a retro 8 bit pixelated game. They come with all the spritesheets, prefabs, and mecanim animations ready to go. So you just need to drop them into your game and update the controller code.

Check them out below:

If you like them, feel free to leave a review! 🙂

12 Jul

4 Packs now available!

My final (for now) pack is available on gamedevmarket.net. What does this mean?

Well it means that I now have 4 packs of matching animated sprites available for indie devs to purchase and make use of in their games! That’s a total of 12 hand crafted sprites with a retro 8 bit pixelated feel.

Check them out!

5 Jul

Lightning Spell

Since making the casting animations for my various pixel sprites, I always had the idea in my head of a lightning spell. That’s why they point their weapon up into the sky and then cast forwards.

You can of course use that animation for any sort of spell, adding additional charging/particle effects while they are powering up, and then the actual spell when they fire it off.

But the one I always imagined you can now see for yourself on youtube here:

This uses my up coming mini orge sprite and some sounds added for ‘dramatic effect’ but you can imagine it on any of the other sprites too.

The lightning is just a unity line renderer that changes position over time. Neat right?

Well it will be available as part of the Mini-Heroes pack on unity soon (it’s pending review currently) Check it out below: