My unit asset store pack - Animated Pixel Pack - is currently updating to version 1.1! (Available here)
All new female adventurers have been added.
Also added a new Halloween character - The headless horseman! Spoooooky.
Keep an eye out for the update, it will be available as soon as it passes the asset store verification process -
My adventures into the Unity mecanim animation features are finally complete!
A whole bunch of re-drawn sprites cut into individual parts and animated with mecanim. This allows the pack to share the animations between many different sprite skins, giving huge amounts of customizability! It also includes the corresponding animation state machines, prefabs, and atlas. Everything you need to get started with your own game.
It’s also highly optimized. I spent a bunch of time making sure to cut down on drawcalls, over-draw, and the need for expensive shaders. Meaning that they should work great even on mobile platforms!
A demo of the included animation can be seen on youtube here (The demo game is also included in the pack from the store.)
Below is the link to the pack available now on the unity asset store, check it out:
Today both of my last 2 packs were approved on the Unity Asset Store!
That means there are now a total of 4 packs for Unity developers to use to create a retro 8 bit pixelated game. They come with all the spritesheets, prefabs, and mecanim animations ready to go. So you just need to drop them into your game and update the controller code.
Check them out below:
If you like them, feel free to leave a review! :)
4 Packs now available
12 Jul 2015 | gamedev
My final (for now) pack is available on gamedevmarket.net
What does this mean?
Well it means that I now have 4 packs of matching animated sprites available for indie devs to purchase and make use of in their games! That’s a total of 12 hand crafted sprites with a retro 8 bit pixelated feel.
Check them out below:
Since making the casting animations for my various pixel sprites, I always had the idea in my head of a lightning spell. That’s why they point their weapon up into the sky and then cast forwards.
You can of course use that animation for any sort of spell, adding additional charging/particle effects while they are powering up, and then the actual spell when they fire it off.
But the one I always imagined you can now see for yourself on youtube here:
This uses my up coming mini orge sprite and some sounds added for ‘dramatic effect’ but you can imagine it on any of the other sprites too.
The lightning is just a unity line renderer that changes position over time. Neat right?
Well it will be available as part of the Mini-Heroes pack on unity soon (it’s pending review currently) Check it out below: