Hooray! The unity team accepted my submission to the store now that I have my website set up correctly.
You can see the demo scene that I’ve been using for my videos, it comes complete with 3 prefabs (one for each character) as well as 2 additional prefabs for the projectiles. The SpriteCharacterController class shows you an example of how to control and animate the characters. It includes basic input for movement, jumping, casting and attacking. It also has a basic health system in place so that you can damage the characters (which will play the hurt animation) and then if their health drops to zero, they will die.
It should give you a nice starting point for developing a fuller interaction class as part of a game of your own design.
I’ve submitted my first pack to the unity asset store. It’s the demo scene and prefabs I used in the youtube videos below. It contains my 3 hero animated sprites that can be dragged and dropped into any scene. They can each be controlled as in the video, with walk, attack, jump, hurt, and die animations. The wizard and the ranger also fire some example projectiles, which have collision detection.
If you watch the [video](https://www.youtube.com/watch?v=1ogrkrw1q7c] closely you’ll see that the projectile hit the knight and pushes him around. That’s the cool thing about unity and the rigidbody system. You don’t really have to do much work and you get some cool physics just start working. You can imagine making a game where you have to knock over blocks, or blast walls out of the way.
One of these days I’ll make a demo that includes some of these techniques and ideas…. one day.
28 Jun 2015 | gamedev
After the longest wait (not really but it felt like it), my second set of animated sprites are now available on http://gamedevmarket.net
If you saw the youtube video already you’ll know what to expect, but I still think its cool that you can check them out on a real world store.
Mini-Monsters on YouTube
20 Jun 2015 | gamedev
After my first successful youtube upload. I decided to do it all again!
But this time I recorded a video for my second set of animated sprites, the “mini-monsters”.
I used the same unity scene that I had created before for the heroes, only I swapped out the images for my new sprites. Which is actually easier said than done, since you can’t just target a unity animation to a different spritesheet (without custom code anyway). So I ended up just remaking all the animations (which isn’t too hard, you just drag and drop the frames and rename them).
Anyway, here is the second upload to youtube showing you the animations for my monsters:
First ever youtube upload
16 Jun 2015 | gamedev
Since I got my first submission to http://gamedevmarket.net I thought it would be a good idea to let users see what the animations might look like when they add the sprites to their game.
I’ve never uploaded anything to youtube before, so I didn’t really know where to start. Except the same place everyone starts, which is with a google search. The process seemed pretty easy, setup an account, upload a video, then change around some settings and details for it.
But what to record the video in? After some unsuccessful attempts with several different recording programs, I found Open Broadcaster Software which seemed to work pretty well. And best of all its freeeeee.
So after fiddling around with unity and getting my prefabs in order, I uploaded my first ever video to youtube, you can take a look at it below.